audio.h
Go to the documentation of this file.
#ifndef AUDIO_H
#define AUDIO_H
#include <stdbool.h>
void vStartAudio(void);
#endif
AudioState::u32StackPointer
uint32_t u32StackPointer
Definition: audio.c:25
melody.h
store Never Gonna Give You Up
AudioState::highState
bool highState
Definition: audio.c:21
AudioState::cpu32NextAction
const uint32_t * cpu32NextAction
Definition: audio.c:24
sAudioState
static struct AudioState sAudioState
Definition: audio.c:29
TIMER0_IRQHandler
void TIMER0_IRQHandler()
Definition: audio.c:91
cpu32EntryPoint
const uint32_t * cpu32EntryPoint
Definition: melody.c:32
cppu32JumpLabels
const uint32_t ** cppu32JumpLabels
Definition: melody.c:41
vStartAudio
void vStartAudio(void)
Definition: audio.c:101
AudioState::u16RemainingWaves
uint16_t u16RemainingWaves
Definition: audio.c:22
AudioState::cpu32Stack
const uint32_t * cpu32Stack[10]
Definition: audio.c:26
WAVES
#define WAVES(x)
Definition: audio.c:17
AudioState::u32EndBreak
uint32_t u32EndBreak
Definition: audio.c:23
AudioState
Definition: audio.c:20
audio.h
play sound
vStartAudio
void vStartAudio()
Definition: audio.c:101
FREQ
#define FREQ(x)
Definition: audio.c:16
bPerformAudioStep
bool bPerformAudioStep()
Definition: audio.c:31