4 Commits

105
main.c
View File

@ -1,6 +1,7 @@
/** /**
* @file main.c * @file main.c
* @brief Bike rear light implementation for ATTINY202 with low-power standby. * @brief Bike rear light implementation for ATTINY202.
*
*/ */
#include <stdint.h> #include <stdint.h>
@ -17,13 +18,16 @@
#define PA6_SET_MASK 0x40 ///< Green LED pin #define PA6_SET_MASK 0x40 ///< Green LED pin
#define PA7_SET_MASK 0x80 ///< Red LED #define PA7_SET_MASK 0x80 ///< Red LED
#define MAIN_LOOP_SLEEP 50U // Loop period in ms #define MAIN_LOOP_SLEEP 10U // Main loop delay in ms
#define BUTTON_LONG_PRESS_DURATION_MS 1000U // Long press threshold #define BUTTON_LONG_PRESS_DURATION_MS 1000U // Long press threshold
#define BUTTON_SHORT_PRESS_DURATION_MS 50U // Short press threshold #define BUTTON_SHORT_PRESS_DURATION_MS 50U // Short press threshold
#define BUTTON_IGNORE_DURATION_MS 2000U // Time button ignored after long press #define BUTTON_IGNORE_DURATION_MS 2000U // Time button ignored after long press
#define BUTTON_CONFIRMATION_BLINK_LOOPS 10U // Blink animation for confirmation #define BUTTON_CONFIRMATION_BLINK_LOOPS 10U // Blink animation for confirmation
#define BUTTON_CONFIRMATION_BLINK_DURATION_MS 50U #define BUTTON_CONFIRMATION_BLINK_DURATION_MS 50U
#define GLOW_BRIGHTNESS_MIN 10U
#define GLOW_BRIGHTNESS_MAX 100U
/** Convert milliseconds to system ticks */
#define MS_TO_TICKS(ms) ((ms) / MAIN_LOOP_SLEEP) #define MS_TO_TICKS(ms) ((ms) / MAIN_LOOP_SLEEP)
typedef enum _Mode typedef enum _Mode
@ -42,6 +46,7 @@ volatile eMode eModeCurrent = ANIMATION_BLINK;
// Forward declarations // Forward declarations
ISR(PORTA_PORT_vect); ISR(PORTA_PORT_vect);
static void software_reset(void); static void software_reset(void);
static void configureLowPower(void);
void initPWM(void); void initPWM(void);
void setPWM_PA2(uint8_t duty); void setPWM_PA2(uint8_t duty);
static inline void leds_off(void); static inline void leds_off(void);
@ -53,27 +58,15 @@ void ledAnimationBlink(bool resetCounters);
void ledAnimationGlow(void); void ledAnimationGlow(void);
void ledStaticFull(void); void ledStaticFull(void);
/* --- Timer init: Use RTC PIT for periodic wake-up --- */ /**
void init_timer(void) * @brief Main entry point
{ */
RTC.CLKSEL = RTC_CLKSEL_INT1K_gc; // 1 kHz ULP clock for RTC
while (RTC.STATUS > 0)
{
} // Wait for sync
RTC.PITINTCTRL = RTC_PI_bm; // Enable PIT interrupt
RTC.PITCTRLA = RTC_PERIOD_CYC64_gc // ≈64 ms wake-up (~50 ms)
| RTC_PITEN_bm; // Enable PIT
}
ISR(RTC_PIT_vect)
{
RTC.PITINTFLAGS = RTC_PI_bm; // Clear interrupt flag
}
/* --- MAIN --- */
int main(void) int main(void)
{ {
// Disable unused peripherals for power saving
configureLowPower();
// Configure LED pins as outputs // Configure LED pins as outputs
VPORTA.DIR = (PA1_SET_MASK | PA2_SET_MASK | PA3_SET_MASK | PA6_SET_MASK | PA7_SET_MASK); VPORTA.DIR = (PA1_SET_MASK | PA2_SET_MASK | PA3_SET_MASK | PA6_SET_MASK | PA7_SET_MASK);
initPWM(); initPWM();
@ -88,13 +81,7 @@ int main(void)
bool bLedEnabledOld = bLedEnabled; bool bLedEnabledOld = bLedEnabled;
eModeCurrent = ANIMATION_BLINK; // Set the mode to start with eModeCurrent = ANIMATION_BLINK; // Set the mode to start with
cli(); while (true)
init_timer();
sei();
set_sleep_mode(SLEEP_MODE_STANDBY);
while (1)
{ {
bBtnPressed = handleSwitch(); // Check switch state bBtnPressed = handleSwitch(); // Check switch state
@ -131,7 +118,6 @@ int main(void)
set_sleep_mode(SLEEP_MODE_STANDBY); // Deepest sleep mode (standby) set_sleep_mode(SLEEP_MODE_STANDBY); // Deepest sleep mode (standby)
sleep_enable(); // Enable sleep sleep_enable(); // Enable sleep
cli(); // Disable global interrupts
sei(); // Re-enable interrupts sei(); // Re-enable interrupts
sleep_cpu(); // MCU sleeps here sleep_cpu(); // MCU sleeps here
} }
@ -156,8 +142,9 @@ int main(void)
} }
} }
// Sleep during delay instead of busy-wait
sleep_enable(); sleep_enable();
sleep_cpu(); // Sleep until PIT wakes _delay_ms(MAIN_LOOP_SLEEP);
sleep_disable(); sleep_disable();
} }
} }
@ -170,6 +157,54 @@ static inline void switchMode(void)
eModeCurrent = (eModeCurrent + 1) % MAX_COUNT; eModeCurrent = (eModeCurrent + 1) % MAX_COUNT;
} }
/**
* @brief Configure for lowest power consumption
*/
static void configureLowPower(void)
{
// Set unused pins as outputs LOW to prevent floating inputs
// Floating inputs can cause extra current consumption
PORTA.DIRSET = PIN4_bm | PIN5_bm; // Set PA4, PA5 as outputs if unused
PORTA.OUTCLR = PIN4_bm | PIN5_bm; // Drive them LOW
// Configure sleep mode
set_sleep_mode(SLEEP_MODE_IDLE); // Use IDLE when TCA0 PWM needs to run
// Use SLEEP_MODE_STANDBY for deep sleep when LEDs are off
// Disable unused timers
TCB0.CTRLA = 0; // Disable TCB0 if not used
// TCA0 is used for PWM, keep it enabled
// Disable ADC (Analog-to-Digital Converter)
ADC0.CTRLA &= ~ADC_ENABLE_bm;
// Disable AC (Analog Comparator)
AC0.CTRLA &= ~AC_ENABLE_bm;
// Disable unused USART
USART0.CTRLB = 0;
// Disable TWI (I2C) if not used
TWI0.MCTRLA = 0;
TWI0.SCTRLA = 0;
// Disable SPI
SPI0.CTRLA = 0;
// Disable Watchdog Timer (if not needed)
// Note: WDT can only be disabled during first 4 clock cycles after reset
// CCP = CCP_IOREG_gc;
// WDT.CTRLA = 0;
// Disable BOD (Brown-Out Detection) in sleep modes for lower power
// This is done via fuses, not runtime configurable
// Disable digital input buffers on unused pins to save power
// Only needed if pins are truly unused (floating)
// PORTA.PIN4CTRL = PORT_ISC_INPUT_DISABLE_gc; // PA4 if unused
// PORTA.PIN5CTRL = PORT_ISC_INPUT_DISABLE_gc; // PA5 if unused
}
/** /**
* @brief Init PWM for PA2 * @brief Init PWM for PA2
*/ */
@ -421,7 +456,7 @@ void ledAnimationBlink(bool resetCounters)
if (counter >= T250) if (counter >= T250)
{ {
counter = 0; counter = 0;
state = 0; state = 0; // restart normal sequence
} }
break; break;
} }
@ -447,14 +482,14 @@ void ledAnimationGlow(void)
brightness += direction; brightness += direction;
// Reverse direction at limits // Reverse direction at limits
if (brightness >= 100U) if (brightness >= GLOW_BRIGHTNESS_MAX)
{ {
brightness = 100U; brightness = GLOW_BRIGHTNESS_MAX;
direction = -1; direction = -1;
} }
else if (brightness == 10U) else if (brightness == GLOW_BRIGHTNESS_MIN)
{ {
brightness = 10U; brightness = GLOW_BRIGHTNESS_MIN;
direction = 1; direction = 1;
} }